Substance Designer | Stylized Wood Bark
The Height, Roughness and Ambient Occlusion maps are pack into one to optimize resources in Game Engines ;)

The Height, Roughness and Ambient Occlusion maps are pack into one to optimize resources in Game Engines ;)

Substance Designer | Stylized Wood Bark

Still continuing to learn Substance Designer. This material was heavily influenced by one of 3dEX’s tutorial, which can be found here: www.tinyurl.com/y78822t8

Download the SBSAR at www.tinyurl.com/ycfyqxjn

Check out more Materials
https://www.artstation.com/artwork/Dxalmn
https://www.artstation.com/artwork/3o6rkD

More artwork