Substance Designer | Stylized Roof
The Height, Roughness and Ambient Occlusion maps are pack into one to optimize resources in Game Engines ;)

The Height, Roughness and Ambient Occlusion maps are pack into one to optimize resources in Game Engines ;)

Different Results with Exposed Parameters

Different Results with Exposed Parameters

Substance Designer | Stylized Roof

Game texture heavily influenced by one of Kalyson’s tutorial/timelapse.

The material was procedurally generated in Substance Designer & Rendered in Marmoset Toolbag.

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