Substance Designer | Stylized Rock Floor
The Height, Roughness and Ambient Occlusion maps are pack into one to optimize resources in Game Engines ;)

The Height, Roughness and Ambient Occlusion maps are pack into one to optimize resources in Game Engines ;)

Substance Designer | Stylized Rock Floor

Material procedurally generated in Substance Designer & Rendered in Marmoset Toolbag.
This Game texture was heavily influenced by one of 3dEx’s tutorial/timelapse.

More artwork